Captain Marvel

This immediately plunges the audience into confusion: you really don’t know where you are. The viewer is overwhelmed by a barrage of chaotic images the sense of which will only become clear during the course of the narrative. It’s also one of those movies which starts off in an alien, parallel or mythological universe only for that to give way to Earth about 10 minutes in to the proceedings.

So, a landscape littered with debris of wrecked craft. Characters in strange costumes bearing weapons. And star Brie Larson’s character Vers in the middle of it all, trying to comprehend as are we what’s going on as she takes part in a commando style raid to rescue a spy on an alien planet, is captured and subjected to a machine which probes the deep recesses of her brain in the form of her memories, escapes and crashes to Earth (i.e. the US) in the 1990s straight through the ceiling of a Blockbuster Video store.

Overall, the plot is punctuated by the requisite, thrilling intermittent fight scenes and augmented with state of the art special effects technology. It involves Marvel Cinematic Universe (MCU) regular Nick Fury (Samuel L. Jackson) and fellow S.H.I.E.L.D. agents including Coulson (Clark Gregg) and Keller (Ben Mendelsohn), a hero warrior race called the Kree of whom Vers is a member, at least to start with, and their sworn shapeshifting, terrorist enemies the Skrull. The Kree are led by Yon-Rogg (Jude Law).

The film has been pitched at the public as the first MCU film to have a super-heroine rather than a hero as its central character. In the comics, there have been several different Captain Marvels of whom the Carol Danvers (Vers’ name on Earth) is one of the later ones. To make that work on the screen, you need an actress with some considerable presence. Ever since seeing Larson in Short Term 12 (Destin Daniel Cretton, 2013), where she plays a counsellor in a short stay home for difficult teenagers, I’ve thought she was extremely gifted and her work in Captain Marvel mostly confirms that.

“Mostly” because there are moments where Vers/Carol Danvers is fighting men (or at least male aliens) and giving as good as she gets somehow doesn’t quite work on the screen. I accept that the plot gives her a superpower derived from being in the path of an explosive blast involving an experimental aircraft drive, so she should be more powerful than everyone else around her, but there’s part of my brain that just won’t accept that. And it’s something about this particular film: I never had this problem with, for example, Scarlett Johansson playing Black Widow in the Avengers movies.

More convincing is the idea of Carol Danvers and her African American work colleague and friend Maria Rambeau (Lashana Lynch) being female test pilots in a man’s world. Likewise, when the Kree take her to commune with their Supreme Intelligence, the AI which helps them make all their decisions, that entity appears to her in the form of someone she’ll readily accept – a grey-haired Annette Bening who later appears as a darker-haired mentor from way back in Carol’s life. This is very clever. The film plays on the notion that women are generally much better than men at networking. The little girls who play Maria’s 11-year-old daughter Monica (Akira Akbar) and the briefly seen young Carol at 13 (Mckenna Grace) and six (London Fuller) years of age also impress.

That said, we’ve only come so far – Fury is (obviously) male and both the groups of Kree and Skrulls represented here are led by males. The Kree at least have one more operative besides Larson’s Vers in the form of sharp shooting Minn-Erva (Gemma Chan) although the Skrull womenfolk and children are kept out of harm’s way while the men do all the fighting.

The shapeshifting Skrulls allow for them to appear as anyone at anytime – always a great plot device – here giving rise to a number of scenes where someone isn’t who the appear to be. It also gives rise to the film’s one serious misstep, when and old lady on a train is identified as a Skrull and battles violently with Brie Larson in the carriage. An enthralling surprise and a gripping action sequence indeed, but hardly appropriate as an image of older people who are generally more vulnerable than most.

Otherwise, while the action sequences are enjoyable and the plot strong enough to satisfy the MCU audience and profit margins, the film’s real pleasures are to be found elsewhere, in the relationships of the characters in the parts where the action slows or pauses enough to explore them. Doubtless this is not why most of the audience are there, but it makes for an altogether more convincing film.

For a while Captain Marvel even manages to pull off the trick of Alien (Ridley Scott, 1979) whereby a good portion of the audience are wondering whether the friendly cat tagging along with sympathetic human characters is in fact an alien. And for true MCU geeks, there are not one but two little expository scenes at the end. Although Captain Marvel is a standalone film, these scenes link it to the upcoming Avengers: Endgame (2019).

Finally, curiously, no-one in the film ever refers to the central character as Captain Marvel. Although that’s clearly who Vers/Carol Danvers is.

Captain Marvel is out in the UK on Friday, March 8th. Watch the film trailers below:

Trailer 1:

Trailer 2:

Ready Player One

Spielberg has long been happy to move between big-budget spectaculars like Jurassic Park (1993) which push the boundaries of what’s possible in film and culturally significant stories like Schindler’s List (1993) which rely less on special effects or reshaping the blockbuster medium. Following Bridge Of Spies (2015) and The Post (2017), Spielberg now brings audiences Ready Player One which represents something he’s been trying to make for years – a movie which gets into the heads of gamers.

Among his earlier forays, The Lost World: Jurassic Park (1997) felt like a funny mixture of a sequel and an attempt at realising the gamer world (think: racing through fields in vehicles surrounded by numerous running dinosaurs). Subsequent films A.I. (2001) and Minority Report (2002) both boast futuristic environments that might not look out of place in a state of the art video game. Further, the experience of watching The Adventures Of Tintin (2011) recalls the process of actually playing a computer game. Ready Player One is, however, Spielberg’s first film to use gaming and Virtual Reality as its primary subject matter. Here, he finally puts his long-gestating gamer flirtation onto the big screen in all its virtual glory.

Ready Player One opens in 2045 in the futuristic environment of the rapidly developing and overcrowded Columbus, Ohio where trailer park meets high-rise architecture. These strange structures literally stack caravans on top of one another recalling Brazilian favelas. Inside the caravans, people eke out their days playing in a virtual world on headsets to escape the horrors of the real world. What people do inside the virtual world known as The OASIS determines their wealth in coin; a bad move can cost them everything they’ve worked for up ‘til then.

The OASIS’ late designer Halliday (Mark Rylance) decides prior to his death to issue a challenge to his gamers, hiding an Easter egg inside his creation. The finder of the egg will inherit The OASIS to do with as he or she chooses. Ordinary teenager Wade Watts (Tye Sheridan from Detour, effectively Spielberg’s avatar here) is determined to win this contest to escape the oppression of his life. His own avatar Parzival who drives the Delorean from Back To The Future (Robert Zemeckis, 1985) faces friendly competition from the beautiful Art3mis (Olivia Cooke) who rides the bike from Akira (Katsuhiro Otomo, 1988). More perilously perhaps, ruthless antagonist Nolan Sorrento (Ben Mendelsohn) runs the Innovative Online Industries (IOI) corporation which will stop at nothing to beat all other players and win control of The OASIS. Their evil plan involves monetizing and privatizing the system for political gain.

Borrowing the iconography of the blue creatures from Avatar (James Cameron, 2009), Spielberg introduces Wade firstly as a real-world person, then as an avatar. Wade/Parzival’s friends are, however, introduced primarily as avatars so that you don’t know who they are in the real world – their avatar could be concealing an entirely different age or gender in real life. Some characters do indeed turn out to be very different from their online profiles.

There are some dirty settings in the real world too. Aside from Columbus’ seeming attempt to cram as many people as possible into small living spaces, IOI offers a corporate headquarters populated with helmeted minion employees known as Sixers – denoted by six-digit numbers and not names – where gamers work not for their own enjoyment but to increase the company’s profits. IOI’s Loyalty Centre provides the equivalent of a debtor’s prison wherein individuals are incarcerated and shackled. Locked into parts of The OASIS where they must work off their debt, being charged for the privilege of being housed there so that they can never break the cycle.

Captured and held in the Loyalty Centre, Art3mis finds herself forced together with other unfortunates to plant explosives at regular intervals within a section of The OASIS. People are expendable in IOI’s plan: witness the queue in a frozen wasteland of hopefuls required one by one to play an Atari game on an old-fashioned TV only to descend through breaking ice into the freezing depths below when they lose (as they invariably do).

The majority of the action takes place inside The OASIS where Spielberg stuffs his film full of multiple, largely 80s cultural references from King Kong and, yes, Jurassic Park’s T.Rex to The Iron Giant, MechaGodzilla and Mobile Suit Gundam. Many of these characters live and breath on the screen as impressively as elsewhere in pop culture or moviedom, if not more so. One sequence even enters the world of The Shining (Stanley Kubrick, 1980), which one of Wade’s friends has never seen and thus falls prey to both the flooding blood outside of the lifts and the woman in Room 237. On one level all this is very playful, yet the whole has a deep mythological underpinning as the tale’s lone everyman, helped by an underground resistance movement of like-minded individuals, takes on a vast, profit-oriented organisation.

While it’s hard to believe 2045 will actually look and feel like this, Ready Player One is undeniably timely with the world of Virtual Reality just around the technological corner. It’s a film to see on as big a screen as you possibly can with as much digital detail as that screen will allow thanks to breathtaking, rapid-fire visuals. It’s loud, flashy and moves along at an incredible pace. Still, while that could simply denote the latest vacuous Hollywood blockbuster, there is a lot more going on here beneath the slick and frenetic surface. Moreover, once the narrative leaves the impressive enough futuristic real world for the virtual gaming environment, Spielberg finally pulls off that movie which he has been trying to make for years. Welcome to The OASIS, truly.

Ready Player One is out in the UK on Thursday, March 29th. It’s available on digital streaming on Monday, August 6th. On Netflix in October (2020).